![]() ![]() To many, Dynasty Warriors 7 was the beginning of a whole new chapter for the series. A standout entry, for sure, but nothing textbook. Conquering Ancient China was as riveting as it was in previous games, only it had a lot more personality than its former ports. Gameplay-wise, the game had a lot going for it, and gracefully upped the ante with a helping of polished and finely tweaked visuals. While not offering anywhere near as many features as its later instalments, 5E still showed a lot of promise, and lay the foundations for what was destined to be a well-oiled machine. And as for its Empires follow-up, well, let's just say it was merely the icing on the cake. Dynasty Warriors 5, being one of the last few video games to release prior to the Xbox 360 launch, was a perfect homage to the beloved timeline that came before it. Only a couple of years before Omega Force booted the Warriors kingdom into the next generation of consoles, the rising faction put one last-ditch effort into giving the series a well-deserved send-off. Thankfully, it was also what paved the way for its many later releases, meaning credit is definitely due here. All in all, 4E was a real turning point for the franchise. Forging a land to your own design was new and exciting, and was backed by a slew of additional challenges that failed to find a home within the base game. Unlike anything else from its time, the new and innovative design streamlined a fresh and invigorating concept one that would further amplify its reputation.ĤE didn't have the same fluidity of the other games, sure, but for its time, it was a breath of fresh air a real game-changing comeback to help revitalize the Romance of the Three Kingdoms story. Empires, of course was the result of that, with Dynasty Warriors 4 being the hub for such an opportunity. With allies and enemies shouting at each other in Japanese, I find myself losing track of what’s going on, and subsequently feel far less involved in the battle.A little while after Warriors found its feet on the hack and slash front, Omega Force looked to usher in a new wave of spin-off handles that would help push the series to new heights. ![]() The main issue stems from the fact that, like other Warriors games, Empires can be a chaotic experience, and there’s simply no real opportunity to stop and read subtitles while the fighting’s at it’s fiercest. Like other recent Warriors-related releases, there is only a Japanese language track, something some fans may appreciate, but is coming off to me as increasingly cheap and miserly. ![]() I have no idea what’s going on which Tecmo Koei right now, but they’ve been cutting corners a lot lately, and Empires is no exception. Though one can make some imposing or hilarious warriors, the system is still generally simplistic and not one I found too enthralling, outside of the token attempt to make an apparition of inhumanity and call it Chungus.ĭynasty Warriors 7: Empires is a solid enough experience, but it also feels lazy - even by its own series’ standards. As well as weapons and movesets, players can supply created characters with two musou attacks picked from any of the existing ones, regardless of general moveset. CAW has been expanded by quite a bit, with a lot more costume pieces to use and greater freedom in manipulating facial features. By popular demand, Create-A-Warrior has returned, allowing players to craft their own characters. ![]()
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